7 March 2007, by Thomas Demachy
We were supposed to hold this social event last december, here it is : our next meeting will be a dinner without debate !
The next IGDA Paris meeting will be a social event, a time to meet up with former co-workers, extend your social network, or just take a good time.
Students looking for training periods are also welcome to meet with game professionnals, so bring up your resume and spread the word.
Our meeting wil take place Tuesday, March 13th, at the restaurant "Un jour à Paris...", 48 (...)
4 January 2007, by Thomas Demachy
Thanks to the Xbox Live Arcade, independent games are now into the spotlight.
An independent game is a game developped without an editor support. Independent studios must learn how to do more with less, and usually that comes with a lot of creativity.
Our speakers are :
Manuel Ruiz, from Freegamer,
Benoit Hozjean, CEO of Kheops Studio,
Ivan Lebeau, CEO of Elektrogames
Our meeting will take place at the CNAM, room 11.A3.34, in the main CNAM building accessed by the 292, rue Saint (...)
1 December 2006, by Thomas Demachy
At first, we thought about holding just two meetings per quarter, and having some kind of social event to round up. We were supposed to have such an event, a diner at the restaurant for December. But when Christope Balestra, VP Technology at Naughty Dog calls to tell us that he’ll be in Paris in December and ask us what do we do at IGDA, we couldn’t just invite him for dinner, could we ?
In 1997, Christophe Balestra founded Rayland Interactive in Paris with some friends. But in the early (...)
27 November 2006, by Thomas Demachy
On November 9th, The IGDA Paris Chapter invited Nicolas Gaume, former CEO of Kalisto, to talk about his book, "Citizen Game ".
Thanks to the CEDRIC lab, we had the opportunity to hold this meeting in an impressive place : the Conservatoire National des Arts et Metiers founded in 1794.
We had approximatly fifty attendees for this meeting. A large audience, a nice place, an audio/video system.. The Paris Chapter is growing up !
Interwiew In a two hours long interview, along with the (...)
February 2006 Meeting Report
February 2006, by Thomas Demachy
Addictifs, hyper violent one, brain washing, video games are regularely targeted as being the source of all evil. Where does all this misunderstanding come from ?
For Michael Stora, psychologist, one of the principal reasons is the sacralization of the image. In our modern society, one exists only by the image. Conversely, the player often interacts with this image (in apparently violent settings), and contradiction with the sacralization of the image can prove to be disconcerting. In (...)